Designers Fantastic Realism


Peter Ackermann was a German painter and graphic artist. He became known for his alienation of architectural subjects. Ackermann was a representative of fantastic realism. The preferred subject of his work was classical Italian architecture, which he drew on site. He put together columns, portals and walls with machine parts, ruins and desolate parts of the city, which were piled up threateningly and thus alienated. In his etchings he showed references to the techniques of the old masters, his pictorial conception is compared with that of Giovanni Battista Piranesi and Canaletto.


Margit Balla is a Hungarian artist, graphic artist, illustrator, director, stage designer and costume designer.
She studied typography at the Academy of Applied Arts in Budapest, mainly making posters, book illustrations, later working more and more with pictorial graphics. In her posters Margit Balla combines impressions from old prints with contemporary trends such as pop art. Her figurative compositions are easily recognizable by her special surrealistic drawing style.
Since 2000, Margit Balla has been working as a production designer for the Budapest Puppet Theater.


Hans Ruedi Giger was a Swiss artist best known for his airbrushed images that blended human physiques with machines, an art style known as "biomechanical". Giger later abandoned airbrush for pastels, markers and ink. He was part of the special effects team that won an Academy Award for the visual design of Ridley Scott's 1979 sci-fi horror film Alien, and was responsible for creating the titular Alien itself. His work is on permanent display at the H.R. Giger Museum in Gruyères, Switzerland. His style has been adapted to many forms of media, including album covers, furniture, tattoos and video games.


Wolfgang Herzig was an Austrian painter and sculptor known for his critical portrayal of social realities. In his figurative paintings he draws attention to human weaknesses in everyday life.
There is a sense of social criticism in Herzig's work, but he never turns his characters into caricatures. Over time, the artist came to a peculiar two-dimensional form of plastics.













